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How to Approach Creating an Adventure for a Roleplaying Game

In creating an adventure, there are a few important things you need to consider, such as the time of year, local culture, and terrain. Location also plays a big part in how the characters act and interact in an adventure. Places can also influence the outcomes of fights, so think about the different kinds of terrain you can use. Some adventure settings include cities, the wilderness, clock towers, and shipwrecks.

Once you have a basic setting, it’s time to start thinking about the plot. Your adventure hook can be as simple as a sinking ship or as complex as the climax. Make sure to make this part of the plot fluid, as it allows you to adapt the timing to the game session. Your players will enjoy this part of the game the most, so be sure to listen to them closely and ask them questions.

You can create freeform adventures that mix a variety of encounters. For instance, a player might have to solve a puzzle to get into a house guarded by stylishster. A more linear approach might involve a puzzle or roleplaying scene. It’s a good idea to mix and match these types of scenes if you want to avoid the monotony of a linear adventure.

Then there’s the villain. You’ll need to develop the villain. You can use his objectives and methods to guide your adventure. Once you’ve done that, the rest of the adventure will write itself. For example, Hissy Fit the Halfling Barbarian is leading a growing gang of bandits, and has set his sights on a nearby city. He’s also planning a campaign of conquest across the entire region.

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